Production Time: 2 Years || Project Start: 2020 || Software: Unity || Role: Game Designer, 2D Artist || Solo​ Project

Pong Quest is a top-down RPG inspired by classic Atari titles such as Adventure (1980) and Breakout (1976). Players control a knight represented as a white square and must navigate through an open ended dungeon in search of keys, while fighting any monsters they encounter, all before confronting the boss of the dungeon.

A major key feature of this game is its combat, where player engage in “battle” with enemies through a breakout styled system. Players use balls to knock down bricks that represents an enemy’s health using a controllable paddle and the walls. Players can also use items they’ve collected while exploring to help aid them in battle.

  • The goal of this project was to create a mashup of two different game genres

  • I wanted to combine elements of RPG combat and item usage together with arcade games.

  • While making the game, I had two objectives:

    • create a top down dungeon level for the player to explore and collect items to use in combat,

    • Script an enemy combat encounter system, using brick breaker as the main method of “fighting” enemies.

    • Create different brick patterns and hazards based on the enemy the player was fighting

  • Originally, there were going to be block pushing puzzles to help encourage player interactivity within the dungeon “overworld” of the game.

    • Sadly, this had to be cut out of the project due to time constraints, as there were difficulty in trying to implement an effective Ray cast system that helped detect the player is moving objects

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The Ranger of Nohl